One of these was a 'temporary' animation of one of the statues taking a p*&s (to keep the developers amused) One day we got a visit from one of the Christiansen family (thinking about it, it may have been Kjeld) So, we're all standing there giving a demo, and this statue pulls down it's pants and takes a leak. My favourite anecdote was while working on LEGO Loco, we had added several small animations to objects in the game, event easter eggs etc. This is a description taken from Dee Jarvis. Their faces are immortalised as minifigs in the game. There was a sharp intake of breath from the producers but the exec roared with laughter and the easter egg stayed in the game.Ī lot of the Lego characters in Lego Loco are modelled on people who worked at Intelligent Games. ![]() We had a visit from a very senior lego person during the development and the programmers demoed this ‘feature’. One of the many easter eggs in Lego Loco was that you could get the viking statue to do a moony. In an hour over lunch we added hundreds of words to the list! □ It was a short list and so we asked our team to come up with a longer list. But lego people were worried that it might expose children to swearing so they asked us to put a swearing filter in and sent us a list of swear words to block. Lego Loco had a feature where you could send little postcards in trains to other people over the internet. Personally, I still think it was a shame to change the name. Originally, we wanted to call Lego Stunt Rally ‘Lego Moto’ as a sort of echo or follow-on from Lego Loco which proceeded it. This is a description taken from Matthew Stibbe. Some developers also shared anecdotes with a fan: The story of its creation was the subject of Bits N’ Bricks episode 23. LEGO Loco started development as "LEGO Desktop Railway", a desktop toy, but soon grew into a program that ran in its own window, complete with buildings, minifigures, and roads as well as trains. The train or trains can also go through these tunnels that the player can place at the edge of the map, and some tunnels can be used to help send and receive postcards, either from other players (depending if a network has been set up or not) or NPC characters like Santa Claus.īits N’ Bricks Season 2 Episode 23 – LEGO Loco- The LEGO Group’s take on SimCity-2 Furthermore, the player can add on a mail carriage to the train, thus enabling it to carry postcards that have been created by the player. If a train has passenger carriages it will stop at any stations that have been placed near a piece of rail track. Also, using the train house ( engine shed), the player can create trains to run on the railway lines. ![]() This can affect the figure's mood, depending on where it's placed. After a while LEGO minifigures will begin moving into the houses provided (if any), and the player can, like with ordinary figures, pick them up and place them somewhere else. To start the simulation, the player must close the Toy Box and the town will come to life (though the player can open it again to make some changes, save the town, or open a new one). The player can put down roads, railway lines, stations, crossings, buildings and scenery. At the beginning of the game, the player has a "Toy Box", in which he/she can select buildings from its lists and place them directly into the space provided. That, coupled with its very colorful graphics, help to designate its target audience, which are children aged between 6 and 12. ![]() The fact of increasing the population could count. The game lacks any real challenge (there being no construction costs, no running costs, and no budget in general). The aim of the game is to construct a town in which LEGO people can live in.
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